Et des livrets sur le site de Nintendo :
GBA : https://www.nintendo.fr/Assistance/Game-Boy-Advance/Manuel-de-Game-Boy-Advance-et-documents-supplementaires/Modes-d-emploi-des-jeux-Game-Boy-Advance/Modes-d-emploi-des-jeux-Game-Boy-Advance-928652.html
N64 : https://www.nintendo.fr/Assistance/Nintendo-64/Manuel-Nintendo-64-et-documents-supplementaires/Modes-d-emploi-des-jeux-Nintendo-64/Modes-d-emploi-des-jeux-Nintendo-64-990819.html
DS : https://www.nintendo.fr/Assistance/Nintendo-DS/Manuel-de-Nintendo-DS-et-documents-supplementaires/Modes-d-emploi-des-jeux-Nintendo-DS/Modes-d-emploi-des-jeux-Nintendo-DS-1006833.html
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Vue lecture
Tokyo map - Maps Tokyo (Kantō - Japan)
« Maps Tokyo to download. »
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Furigana Games - Giant Bomb
Liste de jeux qui supportent les furiganas
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citruspair | The Custom Controllers & Consoles of our Dreams
« We create custom Controller and Console designs. Shop our collection of Joy-Con, Switch Pro Controller, DualSense, Xbox and more! Our services extends from Current-Gen Game Systems to Retro, from the PS5 all the way to the Dreamcast. »
https://www.etsy.com/fr/shop/citruspair
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https://www.etsy.com/fr/shop/citruspair
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ColorWare | Custom Painted Products & Skins
« ColorWare offers a unique, durable and fashionable custom colorization process to cutting edge products including headphones, Mac and PC laptops, iPad, tablets, Xbox, Playstation and the iPhone. »
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Shin Kiwami Generator
« Create character introduction screens like the ones in the Like a Dragon (formerly Yakuza) videogame series »
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A Profound Waste of Time
« A Profound Waste of Time is an award winning independent magazine that celebrates games as an art form. Each issue plays host to a rich variety of voices from inside and outside the videogame industry, interwoven with stunning bespoke imagery from leading illustrators and artists. Editorially discerning and beautifully designed, the magazine serves to celebrate gaming culture and discussion. »
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Architecture of Consoles | A Practical Analysis
« This is not a developer manual, just an in depth introduction to how each system worked internally »
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